Vuln ID: CVE-2020-6017
Published: 2020-12-03 14:15:11Z
Description: Valve’s Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
Source: NVD.NIST.GOV